I’m excited to share the latest progress on the EP. In Periphery Synthetic, you explore a planetary system of musical worlds. During its open beta, these are released in expansions that I call its Sides. And the incoming Side B release will include plenty of eye candy.
Continue reading for screenshots and notes from the latest build, as well as a small announcement at the end. Enjoy!
Side A enhancements
We began on the surface of Alpha Periphery B with no memory. It’s a desert planet with an unusual tilt. And its graphics have iterated quite a lot since the first alpha release!
Its eclipse on the cover screen has received more color and saturation:
A new vertex shader adds finer, random details to the terrain’s geometry:
A new fragment shader improves the coloring of the sky, celestial objects, and transparent objects:
And here’s a hidden place with all the new enhancements:
Along the way, you may have collected some materials, upgraded your exosuit, and made some discoveries. Soon you may also enter a portal.
Side B incoming
In the next release, Alpha Periphery C2 will be on the other side of that portal. It’s an icy exomoon trapped within an eternal eclipse.
The cover screen now displays random eclipses of all discovered worlds. Here is the incoming new cover screen:
Beware the first step! It can be a steep drop:
But with low gravity and a new jetpack, going anywhere is possible:
Perhaps its tallest mountains could launch you into the exosphere:
Side B will release next month.
Side C progress
Later, that portal could instead lead to Alpha Periphery C. It’s an ocean world with a picturesque surface and a deep world to explore.
Here’s the upcoming random cover screen:
You’ll exit here, underwater, but that’s not quite ready yet:
Optionally, you may swim to the surface, to surf the waves and enjoy the daylight cycle:
The largest tidal waves provide entertainment at noon and midnight:
Alpha Periphery C2 can be seen prominently at night:
Side C will release this year, when it’s ready.
A small announcement
I’m excited to share that I’ll be taking a short break from the EP during the month of April to prototype a free project. Codenamed Fishyphus, it will be a fishing horror game developed for Games for Blind Gamers 2.
Periphery Synthetic EP is designed for all people. While my primary focus is making interactive and accessible audio experiences, I enjoy adding graphics to my projects as a universal design principle. With this jam, I’m excited to make something different for the folks who have supported this project from the beginning.
Thanks for reading!