Periphery Synthetic EP v3.2.12
Year-end enhancements
          
        Greetings surveyors!
I’m excited to share the final update for Periphery Synthetic in 2024. This release brings a vertical slice of audio and graphical enhancements to polish out a year of exciting updates. Be sure to upgrade your thrusters and check out the exospheres of Alpha Periphery B and C if you haven’t already. Enjoy!
v3.2.12 changes
- Core Gameplay
    - Prevented material distillation while in zero-atmosphere environments.
- Decreased the time interval between automatic perception checks.
 
- Core Interface
    - Fixed a visual contrast issue with the system tutorials in dark mode.
 
- Core Graphics
    - Reduced terrain-related frame drops when moving at maximum speed.
 
- Alpha Periphery B
    - Remixed the music in the exosphere.
- Improved the sun glow.
- Reduced particle effects while quickly travelling vertically.
- Fixed certain particle effects appearing at high altitudes.
- Made a certain perception easier to find.
 
- Alpha Periphery C
    - Improved the transition to the exosphere.
- Improved the sun and moon glow.
- Re-routed cave sounds from the music channel to the sound effects channel.
- Applied reverb to the cave sounds.
- Fixed scan not guiding to uncollected artifacts.
 
- Alpha Periphery C2
    - Prevented snow and ice sounds while in the exosphere.
- Reduced particle effects while quickly travelling vertically.
- Fixed an inaccessible perception when vertical look is toggled off.
- Removed dynamic panning from snow and ice sounds for performance.