As planned, today was a light day of mostly dark work. I wanted to use this time to outline some larger tasks I have planned for later in the jam, so there aren’t a lot of substantial changes here.
- outlining the material spawning system
- outlining various material sounds
- outlining collision sounds
- accelerating slower on steeper inclines
- a few tweaks and fixes
There will be a few smaller updates like this. I’m excited to return to full-time development on Thursday.