I’m excited to announce the release of Fishyphus, a fishing horror roguelite developed for Games for Blind Gamers 2. In it, you catch fish repeatedly to grow stronger against a creeping death. The game is set against an ambient electronic soundscape of dualing modes and minimalist melodies.
Throughout the jam I published regular releases with devlogs like these. However, the game was becoming a source of stress and anxiety, which encouraged me to take a break and then work more slowly. This build is the result of having fresh ears, demonstrating incremental progress across all aspects of the project.
With my final playtest, I realized that I have no more to do or say with Fishyphus today. Within the context of this jam, the game is complete, and I welcome your feedback. I’m excited to play and review the other submissions as they come in.
Afterwards, I’ll be resuming development on Periphery Synthetic EP following a short break. Its recent Side B release doubled its size with an explorable ice moon. Coming soon is a third explorable world with many similarities to Fishyphus.
- Cleared previous saves due to fundamental changes.
- Revised tutorial and new game experience.
- Improved directionality of fishing spot cues.
- Added cues for looking toward fishing spots.
- Added cues for when the ship accelerates or brakes.
- Added cues for entering the sweet spot for fishing.
- Allowed pressing of any analog stick to fish.
- Added cues for bad fishing minigame timings.
- Fixed a few bugs with minigame audio cues.
- Added a slider for turning speed to settings screen.
- Reduced default turning speed by half.
- Boosted reaper volume during stun application.
- Improved color and density of particle effects.
- Updated the game manual with more tips.
- Added a favicon and new screenshots.
- Fixed visual bug when wrapping particle coordinates.
- Fixed missing application icon.
- Added visual status indicators for fishing minigame.
- Blanked all game screen text when graphics are off.
- Prevented movement on first tutorial.