S.E.A. v0.1.0
Today the No Video Jam began. For the past six hours I’ve been setting up the project. This involved:
- finalizing my game design document, which I’ve spent the past two weeks thinking about
- initializing my repository using my game engine as a template
- developing a visual identity
- configuring the control scheme for keyboard and gamepads
- implementing an accessible UI and a basic menu system
- implementing a saving system with autosaves
- writing basic user documentation
- setting up this game page
This version is not playable. Until the jam ends I plan on releasing daily builds that reflect my progress. Eventually this will turn into something cool, I hope.