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S.E.A. v0.12.0

Today’s progress resulted in the first feature-complete build of S.E.A., including:

  • preventing the arrow keys from scrolling overflown data tables when their items are selected that way
Spoiler Warning
  • improving treasure generation with a greater variety of prefixes and values
  • persisting scanned but uncollected treasure between saving and loading the game
  • improving the look and feel of the gallery screen
  • reworking the treasure audio cue to be more interesting
  • adding directional cues to treasure so it's easier to locate within 3D space
  • designing a pleasant audio cue for when treasure is collected
  • improving the sound and transitions of underwater drones
  • decreasing the difficulty of finding treasure with a scan

With the remaining days I hope to polish the experience, submit the game to No Video Jam, and begin outlining a post-mortem that I will publish on my blog.