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S.E.A. v0.11.0

Today I continued yesterday’s progress, including:

  • improving the game page description and tags
Spoiler Warning
  • improving the 3D prop streaming service by imposing a maximum prop limit prioritized by type and distance
  • improving collision detection with spawned treasure
  • defining the dynamic soundtrack and its basic parameters as 3D perlin noise fields that evolve over time and position
  • implementing a droning bed to the underwater soundscape that plays positional notes that form a chord
  • reworking the breadcrumb sounds to play harmonic frequencies related to the chord
  • tying the color of breadcrumbs to distance and heading to indicate proximity
  • routing the drones and breadcrumb sounds into a music bus
  • ducking the music bus whenever the scanner is used

With this update the game is nearing feature completion. I’m looking forward to finishing my remaining tasks and focusing on polish as the No Video Jam comes to a close.