THE OMEGA REACH v1.2.1
Greetings curators!
I had many ideas that couldn’t be included before the deadline for Making Games Accessible. Since then, I’ve reviewed the feedback from that update, and combed my way through the end of the demo several times. Many thanks to everyone who livestreamed or commented with your thoughts!
This release is the result of those playtests and saying yes to my most random what ifs—the biggest being support for touch input and experimental mobile support. Many of my playtests were with a screen reader or with immersive mode enabled, which led to the several accessibility enhancements and fixes here as well.
I’m excited to share more progress at Steam Next Fest in October. While this deadline is quickly approaching, there are still quite a few items which I would like to improve.
Enjoy!
v1.2.1 changes
- Added support for touch input.
- Added a toggle for mirrored interaction solutions (enabled by default).
- Added random musical modes to the instruments.
- Increased the variety of instruments across rarities.
- Improved the order, flow, and wording of some dialogs.
- Added symbols for resources to their tutorial dialogs.
- Added an easter egg when starting a new collection.
- Added animations when the curator is asleep.
- Added rare cellar anomalies which grant greed.
- Increased the default interface scale and particle density.
- Standardized the splash animation across interface scales.
- Improved support for portrait orientation.
- Added unique notes to hovering and focusing movement buttons.
- Improved screen reader behavior when using movement buttons.
- Fixed screen reader announcements when reaching galaxies and stars.
- Fixed screen reader announcements when revealing instruments.
- Fixed a keyboard focus issue in immersive mode.
- Moved the toggle for immersive mode to the gameplay settings screen.
- Prevented the demo notice from appearing more than once per session.
- Updated the manual accordingly.
A note about mobile support
Mobile support is currently experimental and will receive more love in a future update. Adding touch controls is only the first step toward supporting mobile browsers in the demo. You may find glitches, missing glyphs (i.e. ▯ or �), or text that overflows the screen. These issues should not be present on desktops with touchscreens.
Thanks for playing!