E.X.O. v0.9.0
With the jam halfway over, it was good to have a productive day. Leading into this week’s sprint, I had a lot of anxiety related to my scope. This build alleviates most of that, including:
- adding an audio cue for transforming vehicle modes
- implementing a chunked material generation system
- defining a base material prop that can be collected
- autosaving on material collection
- defining material groups, types, and rarities
- adding an inventory system
- tracking material collection statistics
- adding a crafting menu and inventory screen
- implementing a notification system
- adding notifications for material collection events
- designing sounds for the notifications
- implementing basic mouse controls
- various tweaks and fixes
To round out this sprint, I’d like to finish implementing the material sounds and lay the foundations for upcoming tasks. For the week ahead, I will need to implement a radar, vehicle upgrades, and a dynamic soundtrack. I think there’s enough time!