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Project Ephemera v0.7.0

Polished falls build

Today was a light day of polishing Harmony Falls. This included:

  • Improving the mix.
  • Randomizing the pulse-width of musical sounds.
  • Exposing the film grain effect for automation.
  • Applying film grain effects to more events.

Over the next long weekend I plan to add the next demo. It will likely be a walking simulator sort of experience. Until then, I’ll be writing game design documents for potential demos.