Project Ephemera v0.7.0
Polished falls build
Today was a light day of polishing Harmony Falls. This included:
- Improving the mix.
- Randomizing the pulse-width of musical sounds.
- Exposing the film grain effect for automation.
- Applying film grain effects to more events.
Over the next long weekend I plan to add the next demo. It will likely be a walking simulator sort of experience. Until then, I’ll be writing game design documents for potential demos.
Enjoy!