S.E.A. v0.10.0
Today I continued yesterday’s progress, including:
- improving the controls for left-handed users
 - improving the overall audio mix
 
Spoiler Warning
- implementing an octree utility for storing and querying scanned points in 3D space
 - implementing a 3D prop streaming service that instantiates props only when they're close enough to hear
 - defining basic props for breadcrumbs and treasures
 - saving raytraced points from the scanner and painting them with breadcrumbs
 - extending my engine's 2D audio model with 3D audio spatialization algorithms
 - spawning treasure, detecting its collisions, and hooking it up with the loot generator
 - saving collected treasure to storage and displaying relevant data on the statistics and status screens
 - implementing a basic gallery screen with a scrollable list of treasures collected across play sessions
 - multiplying generated treasure values by a depth modifier to incentivize going deeper