S.E.A. v0.10.0
Today I continued yesterday’s progress, including:
- improving the controls for left-handed users
- improving the overall audio mix
Spoiler Warning
- implementing an octree utility for storing and querying scanned points in 3D space
- implementing a 3D prop streaming service that instantiates props only when they're close enough to hear
- defining basic props for breadcrumbs and treasures
- saving raytraced points from the scanner and painting them with breadcrumbs
- extending my engine's 2D audio model with 3D audio spatialization algorithms
- spawning treasure, detecting its collisions, and hooking it up with the loot generator
- saving collected treasure to storage and displaying relevant data on the statistics and status screens
- implementing a basic gallery screen with a scrollable list of treasures collected across play sessions
- multiplying generated treasure values by a depth modifier to incentivize going deeper