S.E.A. v0.9.0
Today I made some general improvements while advancing secret features, including:
- revising the gamepad controls with more input models
Spoiler Warning
- fixing issues with scanning and player orientation
- rethinking the reverb manager as a finite-state machine
- ensuring terrain generation is fully reset for new games
- improving the scanner audio cues
- modeling treasure spawning as 3D chunks with procedural densities and difficulties
- refactoring treasure generation for clarity
- tracking treasure collected per game and displaying its count on the status screen
- leveraging scan results for generating treasure spawns