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S.E.A. v0.9.0

Today I made some general improvements while advancing secret features, including:

  • revising the gamepad controls with more input models
Spoiler Warning
  • fixing issues with scanning and player orientation
  • rethinking the reverb manager as a finite-state machine
  • ensuring terrain generation is fully reset for new games
  • improving the scanner audio cues
  • modeling treasure spawning as 3D chunks with procedural densities and difficulties
  • refactoring treasure generation for clarity
  • tracking treasure collected per game and displaying its count on the status screen
  • leveraging scan results for generating treasure spawns