S.E.A. v0.3.0
Today I gave players the ability to move:
- implementing the movement controls
- switching between normal and turbo movement modes
- handling the turbo toggle setting
- adding height to the surface waves
- simulating gravity and friction when catching air
- adjusting wind speed and direction on player movement
Spoiler Warning
- outlining some aspects of treasure generation
- implementing the underwater movement model
- implementing ascending and descending controls
- switching between surface and underwater movement modes
- improving the midwater zone gradient
- allowing players to dive into and jump out of the water while maintaining momentum
- adding transitional sounds and effects to crossing the surface
Tomorrow I plan to design the engine sounds and those that give feedback to players’ movements, like splashing and crashing against its waves.