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S.E.A. v0.4.0

Today I gave feedback to players’ movements, including:

  • modeling the engine sounds as the product of controller inputs and physics
  • designing how the engine transitions between normal and turbo modes
  • designing how the engine sounds when catching air
  • positioning the engine sounds in space
  • implementing splashing sounds when colliding with an incline
  • implementing smacking sounds when colliding with the surface after catching air
Spoiler Warning
  • designing how the engine transitions from surface to underwater
  • implementing a 3D directional cue indicating momentum while underwater
  • fixing some issues with keybindings (e.g. Ctrl+W closing the Chrome tab)

For the next several updates I intend to work on spoiler-heavy content. Beware that those devlogs will otherwise be pretty light.