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S.E.A. v0.5.0

Today I improved the game page and worked mostly on features hidden behind its spoiler tags, including:

  • describing its world with additional flavor text
  • improving ocean wave generation
  • improving smack and splash sound cues
Spoiler Warning
  • modeling the ocean floor as a union of 2D perlin fields for its general altitude and layers of hills and trenches
  • implementing basic collision detection with the ocean floor
  • reflecting momentum when colliding with solid surfaces
  • reworking jumps with subtle air resistance instead of full deceleration
  • giving players the ability to skip like a stone when surfacing with lateral velocities
  • implementing basic underwater collision sounds

Tomorrow I plan to continue in this direction.