S.E.A. v0.6.0
Today I didn’t make as much progress as I would have liked, but I did spend some time polishing the experience, including:
- improving wave sounds, positioning, and geometry
- forming a musical relationship to wave heights for greater variety between locations and times
- adding dynamic musical cues while catching air
Spoiler Warning
- improving collision detection by modeling it as a cube
- beginning work on underwater cave generation
- learning that code I wrote nearly a year ago related to noise generation makes some incorrect assumptions and needs rewritten to make further progress on cave generation
-
</details>