Skip to Content

S.E.A. v0.6.0

Today I didn’t make as much progress as I would have liked, but I did spend some time polishing the experience, including:

  • improving wave sounds, positioning, and geometry
  • forming a musical relationship to wave heights for greater variety between locations and times
  • adding dynamic musical cues while catching air
Spoiler Warning
  • improving collision detection by modeling it as a cube
  • beginning work on underwater cave generation
  • learning that code I wrote nearly a year ago related to noise generation makes some incorrect assumptions and needs rewritten to make further progress on cave generation
    • </details>