S.E.A. v0.7.0
Today was another light day, including:
- fixing a blue note in the soundtrack
Spoiler Warning
- investigating and correcting the underlying issues with my engine's procedural noise generation algorithms
- improving underwater collision detection
- implementing one aspect of procedural cave generation
- building an experimental (and mostly unusable) spatial scanning system, which I anticipate will undergo heavy revisions in future updates
Into the weekend I plan to get back on track with furthering the remaining features.