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S.E.A. v0.7.0

Today was another light day, including:

  • fixing a blue note in the soundtrack
Spoiler Warning
  • investigating and correcting the underlying issues with my engine's procedural noise generation algorithms
  • improving underwater collision detection
  • implementing one aspect of procedural cave generation
  • building an experimental (and mostly unusable) spatial scanning system, which I anticipate will undergo heavy revisions in future updates

Into the weekend I plan to get back on track with furthering the remaining features.